Hello TopSecret Readers!The night is long. Too long. The Sun sets and the temperature falls. They come with the Dark. Beasts the size of houses stalk the streets. Doors and window shutters clap and clatter, brushed by towering, spindly figures, skittering past. Foul-breathed demons leave the sidewalk slick with slobber. The grownups complain about the rain as they side-step the reeking pools. There’s
something evil happening in town, but they don’t see it. But there is hope. You have power. If you believe in the good and the power of things, you can hold the Dark at bay. The small brown bear you’ve kept close since your birth has a power, a goodness in it. Hold it tight against the dark, and keep the worst at bay. Perhaps the tattered old army jacket that belonged to your grandfather will act as a shield against the monsters. It
will if you have faith. But the nights are still getting longer, the world is getting darker. Things are changing. Voices call to you from beneath the floorboards. The scratching on the walls is getting louder, frantic, violent, and hungry. They want out. They want in. They want you.
For those of you just joining us, All Things Truly Wicked is a fantastic horror and one of the two winners of the first ever Two Page Tabletop Contest.
A horror game like none other, All Things Truly Wicked is not a game for children, but a game about children. The placid tranquility of your suburban neighborhood floats atop a pitch dark sea of magical horror. Can you stop it before it sinks into the darkness?
All Things Truly Wicked has some incredibly intense and flexible gameplay. The mechanics often force the players to make tough decisions: do I risk the spiritual will being of my character to heal? Do I move one step closer to disbelief just for a slightly better chance to succeed?
Despite its tough decisions thegame play is fast and fluid, using a partial success system to resolve actions quickly and intuitively. This let’s you focus on the story, the characters, and the decisions they face without having to stop the action to figure out which rule you need for which roll.
The best part is that the rules have gotten even better. As the game has expanded from two pages to twenty, more options have been added for players and the rules have stayed every bit as intuitive. It’s no longer your typical partial success system.
Bring your friend and your rival as you join us in the coming month for a breakdown of some of the changes to this already amazing game.